Release Notes

Aug 4, 2020

Season 14 Balance Changes

The balance changes this month take a look at reducing the amount of Crown Tower Damage that Spells deal, a Bowler rework, and more!

BOWLER

  • Sight Range -20%
  • Projectile Range +25%
  • Hitpoints +8%

WHY?

The idea behind this rework is to make Bowler a bit more viable in offense, while keeping his defensive potential strong enough. Now he can reach the opponent’s Princess Tower right after crossing the bridge, but he has to be a bit closer to enemies to score a strike!

SPELL CROWN TOWER DAMAGE REDUCTION

  • Arrows
  • Giant Snowball
  • Fireball
  • Freeze
  • Lightning
  • Poison
  • Rocket
  • The Log
  • Zap

  • Crown Tower Damage 35% > 30%

WHY?

Spells have been the most popular and effective cards in the game since time immemorial.

While we think it’s cool for spells to have really healthy use rates, they provide a bit too much value if used to destroy a Troop next to the opponent’s tower.

This, coupled with the creation of sometimes stale and frustrating ‘Spell Cycle’ strategies, sees them get a slight reduction to Crown Tower Damage this Season.

MINER

  • Crown Tower Damage 35% > 30%

WHY?

Miner is often used for his Crown Tower Damage which was recently reduced to be in line with Spells. Keeping with this thinking, Miner has also been affected by this change.

ROYAL RECRUITS

  • Damage +8%

WHY?

Now these clumsy inexperienced fellas can destroy Spear Goblins with 1 hit.

BATS

  • Hit Speed 1.1sec > 1.3sec (slower Damage Per Second)

WHY?

Cheap. Fast. High DPS. Bats have been one of the most used cards for a long time and maybe it’s because they give just a little bit too much value for 2 Elixir.

This change also affects Bats spawned by the Night Witch.

THE LOG

  • Projectile Range -9%

WHY?

Like Bats, The Log has been a strong leader in Challenge use rate, putting it far ahead of any other card.

Even though we don’t want to touch one of the two Legendary spells in the game too much, we thought it would make sense to up its skill-cap slightly. Now in order to hit the opponent’s Tower The Log should be deployed on the very top row of tiles.

ROYAL DELIVERY

  • Knockback removed
  • Royal Recruit Damage +8% (the same buff as the Royal Recruits card)

WHY?

Royal Delivery has been a jack of all trades. It hits both ground and air, deals significant Area Damage, spawns a defensive Troop AND re-targets many Troops with its Knockback ability.

Since the Royal Recruit inside is getting a Damage buff, we think it’s the right time to make Royal Delivery less of an answer to every kind of push.

THESE CHANGES ARE LIVE!

Have something to say about these balance changes?

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